Bryan Ma
NO GO, SOLLEE

Bryan Ma is me! ‚úč

I work as a freelance creative technologist, an adjunct lecturer at Parsons School of Design, and an Eyebeam project resident. I design/develop/produce both experimental and commercial new media, while teaching creative code, experimental interfaces, and game programming.

Recently I've been programming shaders and hardware for installations, curating events and exhibitions, writing silly Twitter bots, contemplating a return to VR, exploring semantic networks, developing/destroying raycasting engines, "breaking" randomness, and playing with polygons. I also help out on committees like the Global Game Jam and sometimes make arcade cabinets for my friends' bars.

I have been working in design and technology since 2006 when I started in the videogame industry. I was a producer and later senior designer for 2K Games's Shanghai studio, where I contributed to dozens of projects including international collaborations and internal new platform releases. Expanding to interaction design and creative code in 2011, I studied at CIID, the University of Sydney, and Parsons MFADT.

Email me for access to my portfolio, and you can find me in the usual places as @whoisbma!

Recent and Upcoming:

Resume - Blog - Twitter - LinkedIn - Github