Bryan Ma

Bryan Ma is me! ‚úč

I work as a freelance creative technologist, an adjunct lecturer at Parsons School of Design, and an Eyebeam project resident. I design/develop/produce both experimental and commercial new media works.

I teach creative code, experimental interfaces, and game programming, while programming shaders and hardware for installations, curating events and exhibitions, writing silly Twitter bots, contemplating a return to VR, exploring semantic networks, developing/destroying raycasting engines, "breaking" randomness, and playing with polygons. I also help out on committees like the Global Game Jam and sometimes make arcade cabinets for my friends' bars.

I have been working in design and technology since 2006 when I started in the videogame industry. I was a producer and later senior designer for 2K Games's Shanghai studio, where I contributed to dozens of projects including international collaborations and internal new platform releases. Expanding to broader interaction design and creative code in 2011, I studied at CIID, the University of Sydney, and Parsons MFADT.

You can find me in the usual places as @whoisbma!

Resume - Blog - Twitter - LinkedIn - Github - Email