WORK
2011-2013, Freelance Designer / Producer
2007-2013, Freelance Writer / Illustrator
2009-2011, 2K Games (Shanghai), Senior Game Designer
2006-2009, 2K Games (Shanghai), Game Designer / Producer
Clients:
Hide & Seek / Brothersport Games / Adidas / Loaded / Kill Screen
Subset Games / Touchmedia / Ant Hive Games / Intel / Jellymon
EDUCATION
2013-2015, MFA Design & Technology, Parsons New School (expected)
2012, Interaction Design & Electronic Arts, University of Sydney
2011, Interaction Design, Copenhagen Institute of Interaction Design
2001-2005, BA American Studies, Wesleyan University
2004, American Studies, University of Hawai’i
SPEAKER
2012, EB Expo, Gamespot Panel
2012, Freeplay, Regional Industry/Design Panel
2012, Indie Pieces, IGDA Sydney
2011, Shanghai Theater Academy Design Series
2011, Pecha Kucha Shanghai
EXHIBITION
2012 Freeplay, Melbourne - Assisting Curator
2012 Lunarcade, Sydney - Curator, Producer
2012 Ghosts in Their Machines, Sydney - Artist
2012 ASIX Changemakers Festival, Sydney - Artist
COMMITTEE
2011-2013, Global Game Jam, Theme and Diversifiers Committee
COMMERCIAL GAMES
2013, The Bureau (360/PC) - 2K China Producer (2006-2008)
2011, NBA 2K Online (PC - Asia) - Concept/Pre-Production Design
2011, Sid Meier’s Pirates (iOS) - Concept Design/Creative Direction
2010, Civilization Revolution (iPad) - Lead Designer
2009, Civilization Revolution (iPhone) - Designer
2010, Carnival Games 2 (iPhone) - Lead Designer
2010, Carnival Games 1 (iPhone) - Lead Designer
2009, Don King Boxing (NDS) - Lead Designer
2009, Don King Boxing (Wii) - Designer
2007, Bioshock (360/PC) - 2K China Production Support
2006, MLB 2K6 (PC) - 2K China Producer
SELECTED ARTICLES
2012 Kill Screen, 5-10-15-20: Pendleton Ward
2012 Kill Screen, Global Games Project: Malaysia
2012 Gamasutra, Beacons of Hope
2011 Kill Screen, Profile: Coconut Island
2011 Gamasutra, China’s Social Games, Advertising, Innovation
2010 Gamasutra, China Joy 2010
