I haven’t had access to XBLA all year until now, so I am late to the party, but I am in love with FEZ. It’s everything I hoped it would be.
It reminds me of the first Zelda on NES. There’s no rhyme or reason to the world in the modern sense of game design, instead it just IS, and is only sitting there to be explored. It’s confusing and you get lost, but that’s part of what gives the space it’s coherence as a place, and not a footpath.
Design that sticks with me the most is always design that doesn’t feel ‘designed’, but it still feels right - coherent and consistent. This is especially true when it comes to game worlds.
Am only 70% through now. Looking forward to the rest - and I think this might be the first game in ages that I’ll be sad to complete.