Who is B-Ma
Just wrapped up spending a few weeks blitzing on a small game for an installation by Intel/Vice/The Creators Project with Hide & Seek. I’ve always appreciated these sorts of short term projects - a looming deadline lends itself to a kind of focus and resourcefulness that is hard to find on longer projects fraught with the usual delays and scope difficulties.
Some of the most gratifying projects I’ve ever worked on have been on game jam games and seriously rushed studio projects - crunch projects yes, but short term, with no room for deliberation or indecision - it just needs to get out the door. And out the door it goes.
The indecision, the hemming and hawing, the endless stages of higher-ups’ reviews and greenlights, the reshuffling - I’ve found that this is all harder for me than a mere few weeks of intense focus.
